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- Economic Commands
- =================
- Note: You have two stockpiles, domestic and trade. Your domestic stockpile
- is what you feed your people from and what you use to build weapons, while
- commodities in your domestic stockpile are available for any other nation to
- buy at the price you set.
- [B]uy commodities: from other nations. No enemy ships may be embargoing
- you for this command to work. The commodities will go to the domestic
- stockpile. A country which declares itself an ally or a friend to another
- country gives them a 20% or 10% discount, respectively.
- [E]xport-Import levels: lets you set how much of each commodity you want to
- have automatically bought or sold each night when the maintenance program
- runs. Negative numbers indicate that you want to automatically buy that much
- from the lowest bidder each night, while positive numbers mean that that much
- of newly developed commodities should go into your trade stockpile.
- send [G]oods to friendly nation: the other nation must be friendly to you, and
- the goods will go to its domestic stockpile.
- [I]ncrease development levels: at a rather hefty price, you can increase the
- development levels of any commodity in any region you own. However, because
- industries or farms can only be built gradually, you buy development
- "credits" instead of actual points. Also, each commodities take a varying
- amount of time to develop, according to the following table:
- Commodity Cost/credit When 1 credit gets turned into a point
- ========= =========== ======================================
- Agriculture $250,000 every month
- Energy $600,000 every other month
- Metals $400,000 every other month
- Nonmetals $500,000 every other month
- Industry $800,000 every third month
- Technology $1,000,000 every fourth month
- So, if you bought eight credits of industry, it would take 2 years for
- development to actually reach its new level.
- [O]rganize commodities: lets you move commodities between your domestic and
- trade stockpiles.
- set [P]rice: These prices serve a dual purpose. If you are an exporter of
- a certain commodity, then the price you set is how much you are charging
- other players when they buy this commodity from you. If you are an importer
- of a certain product, however, this price indicates the maximum price you
- will accept when automatically buying at night.
- [Q]uit to main menu
- [V]iew regional status: shows how much of each commodity you have
- in development in all regions you own, how much of each you have in your
- domestic and trade stockpiles, how much you are importing and exporting each
- month, and your current price settings.