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HELPE
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1980-01-01
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Economic Commands
=================
Note: You have two stockpiles, domestic and trade. Your domestic stockpile
is what you feed your people from and what you use to build weapons, while
commodities in your domestic stockpile are available for any other nation to
buy at the price you set.
[B]uy commodities: from other nations. No enemy ships may be embargoing
you for this command to work. The commodities will go to the domestic
stockpile. A country which declares itself an ally or a friend to another
country gives them a 20% or 10% discount, respectively.
[E]xport-Import levels: lets you set how much of each commodity you want to
have automatically bought or sold each night when the maintenance program
runs. Negative numbers indicate that you want to automatically buy that much
from the lowest bidder each night, while positive numbers mean that that much
of newly developed commodities should go into your trade stockpile.
send [G]oods to friendly nation: the other nation must be friendly to you, and
the goods will go to its domestic stockpile.
[I]ncrease development levels: at a rather hefty price, you can increase the
development levels of any commodity in any region you own. However, because
industries or farms can only be built gradually, you buy development
"credits" instead of actual points. Also, each commodities take a varying
amount of time to develop, according to the following table:
Commodity Cost/credit When 1 credit gets turned into a point
========= =========== ======================================
Agriculture $250,000 every month
Energy $600,000 every other month
Metals $400,000 every other month
Nonmetals $500,000 every other month
Industry $800,000 every third month
Technology $1,000,000 every fourth month
So, if you bought eight credits of industry, it would take 2 years for
development to actually reach its new level.
[O]rganize commodities: lets you move commodities between your domestic and
trade stockpiles.
set [P]rice: These prices serve a dual purpose. If you are an exporter of
a certain commodity, then the price you set is how much you are charging
other players when they buy this commodity from you. If you are an importer
of a certain product, however, this price indicates the maximum price you
will accept when automatically buying at night.
[Q]uit to main menu
[V]iew regional status: shows how much of each commodity you have
in development in all regions you own, how much of each you have in your
domestic and trade stockpiles, how much you are importing and exporting each
month, and your current price settings.